I made this game a few years back while experimenting with game development tools. The constraints were the main appeal: they force clear design choices and quick iteration.
The biggest takeaway was separating gameplay state from rendering flow. I also got comfortable with Lua, especially table-driven logic.
If I revisit this project, I would invest more in world-building and structured playtesting. That would improve pacing and make the game feel more complete.
Source code: github.com/dzarrini/pico-8